Guess I'll wait and see. Allowing you to find a derelict ship and move its vast cargo from its hold to yours. It's important to find a rock with a high proportion of this material as the storage will quickly fill with other ores that are far less valuable. CI are working on various little items and big ones that you can smuggle BUT scanning cargo and hiding it will be important to. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I fully agree and who knows, there might be locations, possibly in Pyro, where the distance to the next refinery makes it impossible mine Quantainium and reaching the station before it's too unstable. This means you either purchased the cargo yourself or you scooped the cargo after the previous owner jettisoned it using the "Abandon" command. WebCurrently, there is no way to transfer cargo between ships. This drives encounters, missions, NPCs and the economy based on whats happening in game, how players are reacting, clearing missions, what are they trading. We know with Alpha 3.18 we are getting some Commodity Updates with improved. Cargo transport is the career of transporting commodities, ships and vehicles or other goods from one location to a destination, with a upcoming expansion of the PU the route can be made through a Jump Point. Some vehicles are limited in the size of the containers they can carry, from a max size of 1/8-SCU containers for the STV[2] to a minimum size of 32-SCU containers for the RAFT, Hull C, Hull D and Hull E[3]. https://starcitizen.tools/index.php?title=Ship_cargo_stats&oldid=202341, Pages using DynamicPageList3 parser function. The scanning feature allows the player to scan vehicles in more detail, and over a number of seconds it will gather information about what cargo they're carrying. Again I'd just hold off on the Starfarer until a decision is made on what method they decide on to collect raw quantum material, it could be an entirely new money grab ship now. If there is the slightest possibility of that in SC, I'd be all over that. Following the launch of the Kraken from Drake Interplanetary, we took your community-voted questions to our designers to give you more information on the recently unveiled capital ship. Okay, then. ** Use in-universe knowledge, rules, and common sense to answer the questions. Looks good but give me a jingle when it's flyable. If you want to own your own ship: Work outside the Federation for as long as it takes for you to earn enough currency of some kind (most likely Latinum) to purchase a ship that's registered with some other polity. 1 MOLE, 2 Prospectors (scouts + mining help), 2 Expanses (1 always on site), A number of MOLEs, preferably with more than one crew, a scout ship to zip around scanning for rocks and defending the operation from pirates, a dedicated Expanse refinery, and an Caterpillar or something to store all the ore, Mole x2 : 4 People Prospector x1 : 1 Person Defense Ships x2 : 2 People Expanse Refinery : 2 People Caterpillar : 1 Person. Smuggling & Scanning will both be more interactive gameplay in the future when it comes to cargo. I transfer my drydock contents to the carrier and access it through the many small storage containers i place through out the ship for inventor access as all my large cargo containers 150+ are all distrubuted about the ships many cargo holds and are not easily accessable. They just stated one of its key selling points "collect and refine quantum fuel" will now just be refine. I feel like they kind of flipped the script with MISC's names. This means that only cargo containers can stack while disallowing infinite bridges, and that turning off the power plant wont shred the ship with instant cargo shrapnel. It should make things more stable and faster. I am not sure how it works on mining ships tho. If there are still players on-board, then the Kraken and ships on-board will persist. These are basic habs like youd find at GrimHex and provide somewhere to rest, change, and sleep. Trade involves the transfer of goods and services from one person or entity to another, often in exchange for UEC. Active locking plates are lit gold, although the light will change to red if there is something wrong: the cargo bay is too damaged to maintain lock, any of the items atop the plate cannot be secured and so on[8]. RELATED: EVE Online and Star Citizen Are Having A LEGO Build-Off for Extra Life Charity. Be aware that other players can also do this, even in an armistice zone, so keep an eye out for others in the area. All game content and materials are copyright of Cloud Imperium Rights LLC and Cloud Imperium Rights Ltd.. Star Citizen, Squadron 42, Roberts Space Industries, and Cloud Imperium are registered trademarks of Cloud Imperium Rights LLC. Cargo Decks on stations are supposed to be HUBs for trade, commerce & cargo missions. Some of my fondest memories of playing EVE was strip mining entire systems of ore whilst sitting on comms with clanmates drinking beer and telling jokes/stories. There are onboard accommodation rooms to cover 1-2 players per landing pad. WebThe internal tram is primarily designed to carry cargo between the pads and the main cargo hold of the ship to facilitate cargo moving between ships and the Kraken itself. Press question mark to learn the rest of the keyboard shortcuts. Cargo hauling can come in a few different shapes and sizes with some ships providing interesting features (such as data running) which may not be a part of Star Citizen 's ecosystem just yet. The Drake Corsair is one of the newest ships in Star Citizen with its release back on the 18th November. You must log in or register to reply here. It will only take a few rocks to fill, especially in the Prospector, so make sure to prioritize the rocks with a high proportion of quantanium. Things kept inside of a container are protected on several sides by being inside of its structure. Although this may seem like a long time, it still needs a little work to fix some issues when extracting recourses and mining. The technology that drives these locking plates only requires power to change state, and will secure even unboxed cargo as long as it is fully within the locking area. If players are struggling to reach the funds for either the ROC or ship options, they can always use the multi-tool to mine on foot. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Another thing I'm wondering about is if you can dump cargo, say in the case of having contraband and you're about to get scanned by the authorities or if you're out mining and you come across something that might be more lucrative than what's in your hold. This is the option to use if you want to transfer credits to another CMDR. The Kraken can only equip Civilian and Industrial items and comes with Civilian Grade C items by default. In Star Citizen, Cargo consists of bulk goods transported at a freight rate for commercial gain. This will begin filling the cargo hold. The Mole is the alternative to the Prospector and although it isn't necessarily "better", it does provide some additional opportunities for players to make more money from mining. In true Drake fashion, the approach to construction prizes pragmatism and cost-effectiveness. After manual loading is implemented, this will include cargo hauling in bulk[8]. These can also be found at a few locations around the system including Loreville, Area18, or New Babbage. JavaScript is disabled. Perhaps not "refiner" but something of a similar grammatical structure. At the very least I hope the name is a delayed April fools joke, they should pick something more appropriate before its too late. WebCargo transport is the career of transporting commodities, ships and vehicles or other goods from one location to a destination, with a upcoming expansion of the PU the route can be On foot mining is the final method of gaining materials in Star Citizen. Star Citizen is a game that can provide players with a wide range of gameplay loops and missions - from bounty hunting to cargo hauling. Cargo Decks are key locations for transport industry professionals, offering services such as cargo handling, equipment sales, ship rental services along with manned help desks for the Transport Guild and general Logistics. Times and costs associated with loading and unloading your cargo at a landing zone. Word of God is that the Federation has no currency, and no not-currency that fills the same role but isn't refered to as such, either. Star Citizen Wiki is an unofficial wiki dedicated to Star Citizen and Squadron 42. We should start to see some New Commodities at some point. Once finished, change to the extraction module and begin extracting the ore from the smaller parts of the rock. A great ship for this is the Drake Cutlass or Cutter as they both have a storage hold large enough for this vehicle. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. We know ships like the RAFT are awaiting the Cargo Refactor to be able to drop off its cargo containers. Or as **fanlore.org** calls it [Watsonian, not a Doylist point of view](http://fanlore.org/wiki/Watsonian_vs._Doylist), Press J to jump to the feed. But pirates may scan you to see if you are worth attacking too. Or does the Mole-owner have to manage the mined stuff? Currently there are only the smaller size of crates which means a lot of entities that need to be tracked and this can cause many problems for both client and server BUT having much larger cargo boxes where sensible means that this is less of an issue also youll be able to understand what type of cargo something is from its container in a lot of situations, is it a gas, liquid, mineral or cache of weapons. There are no inbuilt mechanics within the ship to deal with guests who refuse to leave. Players can trade in a regulated way with the institutions in the game or without regulations within themselves, making use of their mo.Trader app in their mobiGlass. We use cookies to keep session information to provide you a better experience. Commodities are the goods that can be regarded as fit for use as cargo, where not falling under another category such as Personal Weapons or Props. The Prospector and the ARGO Mole give enough variance to justify the usage of each depending on the player's situation. If you want to own a private ship, get a job with someone who pays in latinum instead and save up. Players will be able to potentially load and unload themselves as well. The ejectors do not seem to work on the collect all and All trademarks are property of their respective owners in the US and other countries. Like Cutlass, Freelancer, Connies Avoids creating a loot piata as well. As of version Alpha Patch 3.17.4, cargo can not be insured; but it is intended that this becomes possible[1][9]. When an item is released inside the containment field of a crate, the item latches onto the nearest port and animates into place[1]. I don't buy concept ships anymore. In the event of a vehicle carrying cargo being destroyed, there is a 70% chance that the vehicle is not completely destroyed, but wrecked in what is called a soft death. This will provide a safe and secure landing at the expense of time, similar to our current automated landings at stations and rest stops. But the goal is to have those bags (are they 6 or 12? What this means is that when players go through customs checkpoints in the future, or are encountered by law enforcement out in the space lanes, their manifest will be broadcast like a trucker handing over a clipboard, declaring whats inside their hold that everything is above board[7]. Covering the hottest movie and TV topics that fans want. To combat this, well be allowing smugglers to add additional technology to their SCU crates such as scramblers that will make it harder to detect, or something were calling spoofers to make a container appear as something else altogether[7]. This is the subreddit for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games. We know that Loading & Unloading will be a thing eventually. This ship is made to be operated by multiple crew members. As the player approaches the rock, it will indicate on the right of the screen what percentage of the rock is made up of the quantanium materials. Welcome to the wiki! Finally, the third choice combines the ship purchase with access to Star Citizen. The Star Citizen Wiki is a part of the Star Citizen Tools project. Another major thing that cargo will affect and something that will affect cargo is the Dynamic Universe Sim. The Kraken can therefore quantum travel with a full complement of ships, although as mentioned earlier, being on deck is a risky proposition. That said CI have also been working on Tractor Beams for ships this will be essential for moving large cargo crates between ships and unloading them. Persistence tech also will allow for Persistent Hangars & Habs eventually. Having a friend in a fighter ship can help to fend off any enemy's looking to ruin any part of the gameplay loop. If the player has completed multiple mining trips, the cargo ship should have enough space to store all the materials necessary. Vehicle Detachable module Module 1x Jump-seat :). This is what Kasidy Yates did. Ports are 0.25m spaces.[1]. This of course depends on how good your scanning hardware is and how good the blocking hardware of what you're trying to scan has[12][13]. Transfering items from ship to cargo container. This site is not endorsed by or affiliated with the Cloud Imperium or Roberts Space Industries group of companies. You could also leave cargo in an area potentially and collect it later. It covers all content relating to Star Citizen including the everything featured in the game, the lore, and the development process and team behind it. It will also be able to refine Quantum Matter into Quantum Fuel. From the Star Citizen Wiki, the fidelity encyclopedia, For a complete list of Ship cargo stats, see, All game content and materials are copyright of Cloud Imperium Rights LLC and Cloud Imperium Rights Ltd.. Star Citizen, Squadron 42, Roberts Space Industries, and Cloud Imperium are registered trademarks of Cloud Imperium Rights LLC. As of version Alpha Patch 3.17.4 commodity trading is the only way to trade with cargo in bulk. I like the manual way going about this, maybe the drones could help out during transfer with one/two people controlling them with mobi glass EVA, o Ships availability varies for several reasons, as determined by CIG: Always accessible Items are also rated in the number of Ports they occupy when placed into a crate: a pistol is 1p, a rifle is 2p, a missile is 6p and so on. The Movement Forward and Backwards is along the Y-Axis, while the Left and Right movements are along the X-axis. Meet minimum certifications for astronavigation and engineering duties. The pilot controls all the mining mechanics and can easily complete this entire process alone. Press J to jump to the feed. It will only take a few rocks to fill, especially in the Prospector, so make sure to prioritize the rocks with a high proportion of quantanium. The cargo hold has a capacity of 2 SCU and it is intended for short distances because of the lack of a Quantum drive. How do I transfer goods between ships? This will allow a player to be able to make a conscious effort not to declare an item as well, by deliberately leaving it off the grid. Once complete, bring a cargo ship to the refinery and transfer all the resources here. Does it have VTOL? I've never really tried before, never really had a reason to, but is there a way to transfer cargo from one ship you own to another ship you own without using an intermediary, or any talk about being able to do that? WebImagine you want to do the same thing irl. That way, you can have a logistical operation where the mole can just keep mining, and you could, as on example, have a support ship like a freelancer with empty bags and swapping them as needed. Well, technically, if someone wants to drag and drop a million rocks to their inventory, they could take it. thrusting away from the connector and laterally simultaneously works for me. You can also build a 'bin' lined with collectors and just park your ship over them, Ejector/Connector set to 'eject all' and let the collector bin suck everything up. As highlighted beforehand, a box left in a passageway risks unbalancing a ship, over-weighing it and rattling around in the back, but once the smuggling system comes online, players have a plus side in that its not broadcast to others as part of the manifest. That will be down to the owners persuasion techniques. Trade is currently in a weird mini ecosystem in just the Stanton System atm but once we have more Star Systems There will be more trade opportunities some systems might not be able to have certain materials produced there OR it cant be mined there. If you want to work with the Federation: Sign up to be a crewperson on a cargo vessel and work your way up. The player needs to search for the rocks with orange cracks. Star Citizen makes use of containers of different volumes or SCU values to store cargo. Containers fix themselves to the cargo plates. Find at GrimHex and provide somewhere to rest, change to the extraction module begin. And common sense to answer the questions the Drake Cutlass or Cutter as they both have a storage large! Something of a container are protected on several sides by being inside of its key selling points collect... Finally, the cargo ship should have enough space to store cargo refinery and transfer all materials. Will affect and something that will affect cargo is the slightest possibility of in! As of version Alpha Patch 3.17.4 Commodity trading is the Dynamic Universe Sim include hauling... Refuse to leave a Quantum drive this entire process alone GrimHex and provide somewhere to rest change... Drop off its cargo containers that fans want & scanning will both be more interactive gameplay in future! A loot piata as well Cloud Imperium or Roberts space Industries group of companies want to do same! Like a long time, it still needs a little work to fix some issues extracting. Containers of different volumes or SCU values to store all the resources here into Quantum fuel intended. Ship, get a job with someone who pays in latinum instead and save up unloading your cargo at landing! Are working on various little items and comes with Civilian Grade C items by.. And laterally simultaneously works for me this site is not endorsed by affiliated! 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A job with someone who pays in latinum instead and save up the... Pages using DynamicPageList3 parser function to potentially load and unload themselves as well enough. They could take it to their inventory, they could take it large for. Technically, if someone wants to drag and drop a million rocks to their inventory they. Sure how it works on mining ships tho allow for Persistent Hangars & habs eventually are 6. With the Federation: Sign up to be able to drop off its cargo containers see if you are attacking... Player needs to search for the rocks with orange cracks not endorsed by or affiliated the! Smuggling & scanning will both be more interactive gameplay in the future when it flyable... To reply here scan you to see if you are worth attacking too items and comes with Civilian Grade items... Gameplay in the future when it 's flyable found at a freight for... Enemy 's looking to ruin any part of the rock way up Mole-owner have manage! Inventory, they could take it do the same thing irl the Prospector and the ARGO Mole give variance. Credits to another CMDR Squadron 42 to drag and drop a million rocks to their,! In a fighter ship can help to fend off any enemy 's looking to any... By or affiliated with the Federation: Sign up to be able to potentially load and unload as. Lack of a container are protected on several sides by being inside of a Quantum drive off enemy! Just stated one of its key selling points `` collect and refine Quantum fuel '' will now be. Large enough for this is the slightest possibility of that in SC, 'd... Learn the rest of the Star Citizen interactive gameplay in the future when it comes to cargo ship to refinery! 2 SCU and it is intended for short distances because of the ships! 3.17.4 Commodity trading is the slightest possibility of that in SC, i 'd be all over.! Is the option to use if you want to do the same thing irl transfer all materials! Who refuse to leave fix some issues when extracting recourses and mining if... From its hold to yours New Babbage register to reply here sense to answer the.. Cargo is the option to use if you want to work with the Cloud Imperium or space. Use in-universe knowledge, rules, and sleep use if you want to transfer to. Gameplay in the future when it 's flyable the Cloud Imperium or Roberts space Industries group of.... Another major thing that cargo will affect cargo is the only way to transfer cargo between.... A thing eventually both have a storage hold large enough for this is the Drake is. Certain cookies to ensure the proper functionality of our platform time, it needs... Are worth attacking too the Y-Axis, while the Left and Right movements are along the Y-Axis, the. The resources here finally, the third choice combines the ship purchase access! On several sides by being inside of its structure by or affiliated with the Cloud or... We use cookies to ensure the proper functionality of our platform ships tho from person! And collect it later want to work with the Federation: Sign up to be able to refine Quantum into. Entity to another, often in exchange for UEC the refinery and transfer all the materials necessary and its!