They might actually attack you at some point either on their own or with a coalition. It splits your armies, but with the help of your allies you should be able to handle things in Europe so you can keep the majority of your army in the east. However, once inner quarrels are settled and the homeland is secured it can easily become one of the most entertaining yet still challenging nations. Not at all as with France in 1.6. But then came the Mongol hordes, advancing from the great steppe, pillaging and burning. Colonists are nice to have to expand further beyond Siberia if that interests you. Trade becomes very powerful for Russia once Fur rises in price, and most of Siberia will have Fur. And later the Harsh treatment cost reduction. In terror our people fled the plains of Rus' and went north. Rival Kazan and Great Horde. Permanent claims on most of Eastern Europe and North Asia. I usually leave Perm for the last as they have the biggest army which helps you out in wars. A nice group with multiple useful effects. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. Same as always, really. At any rate, I'd recommend religious second, as you said. Europa Universalis IV 2013 Browse game Gaming Browse all gaming EU4 1.31 Oda to Japan Guide - Battle Royale The Red Hawk 77K views 1 year ago EU4 But I Can ONLY Have Islands Challenge Quarbit. Offensive is all about the army, and every idea in it complements Russia's strengths. New comments cannot be posted and votes cannot be cast. Eh, I prefer to hit Kazan before Novgorod. The most important thing about it is the peace cost and AE reduction, you can take tripple the land for half the AE with the expansion compared to the holy war cb. Colonial Russia can be fun. Ottomans are THE hardest enemy you will face playing as Muscovy/Russia. Third pick is economic if I picked quantity first, admin if I picked defensive first. There are couple of ways to deal with Ming and their tributaries. The loyalty is a product of liberty desire and . If Kiev (280) is part of the HRE, but its owner is not a member then: Please help with verifying or updating this infobox. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Do the estate interactions. But as diplomatic tech gives colonization range, then you have to balance the ideas with tech, so you don't end up coring Island but not being able to reach Greenland. You can have short lighting wars against them with good seige pips and bankrupt them. Innovative first, institutions take a long time to make it your way and the tech cost helps. Offensive would be my first pick over Quality because 2/3 of quality is Navy or cavalry, which doesn't play into Russian strengths. You want to annex them sooner to get direct borders in Europe. As you conquer these lands, you can release Timurids as subject if they dont exist. One of the major logistical issue you will face mid to late game is the distance between the eastern and western borders of your empire. An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. PATREON https://www.patreon.com/ludiethistoriaJOIN https://www.youtube.com/channel/UCc44DwqpTHpQJrCgjWVsjkA/join TWITCH http://www.twitch.tv/ludiethistoria PAYPAL http://tip.ludiethistoria.com/Check out my Twitch Vods Channel https://www.youtube.com/channel/UCri3qYX24n8cpPp2g4xtA4Q You can Also Check My Personal Channel Here! https://www.youtube.com/c/Ludisan More Starting Moves Guides in this playlist: https://www.youtube.com/playlist?list=PLrsZC4e_2qJ_CfLMUMsP4d2ylMwdxWPrE Europa Universalis IV is a grand strategy games published by Paradox Interactive. A capital not of a mighty territorial empire, but of a compact and concentrated state that can still use gold and favors to influence neighbors and rivals. You can continue colonizing pacific islands and america if you like, wich is cool. Now a new and arrogant city of the north is on the rise. BUT if we take Religious ideas (which we rather should take), then we have casus beli for everyone anyway. Also i would not pick military ideas first, because if you fall back on military tech you will lose wars so hard, no idea can make up for 1 or even 2 techs behind. If they are allied to Crimea AND Uzbek, it will be a difficult fight, but you should be able to win it. Focus has been on ADM since game start. You need 40% war score for humiliate, which shouldnt take too long. You wont be able to siege down the Danish capital as you wont have a navy, but you should still be able to get to 70% war score to snag Norway as your own subject. Keep the center of trades for yourself though. Ming is your enemy on the east. -25% reduced core cost is the best idea in the game for . They destroyed our kremlins and the towns fell one by one, even Kiev itself could not avoid this fate. I havent played this tag since the DLC specific to them launched. You are using an out of date browser. It draws in the petty states around it and its ruler envisions a new Rus'. Best economic modifier in the game. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. You are using an out of date browser. If Novgorod is allied to Denmark or Lithuania, you cant fight them just yet. You can be so rich you can actually spawn global trade with this setup. One of the Indian nations are also great to accelerate your conquests in India. In the Age of Absolutism abilities, select the +1 Absolutism. If you have done the earlier wars and integrated your vassals, you will have the required provinces to form Russia by the time you get to Admin level 10. It is very unlikely to happen though, since they will want your lands eventually. Expansion is probably a good idea too, not necessarily for the fact you can colonize Siberia quicker, but for the extra states it gives you, which you definitely need. Expansion gives more governing capacity and more Settlers. This means I can still start wars while annexing two vassals and can grab sweden with transfer subject in a single war. Press J to jump to the feed. Questions, Paradox The rationale behind taking religious ideas (first) is that theres a lot of Muslim hordes to your south and south east, and particularly the ones directly south of you you want to eat before the ottomans eats them, but that gets you set up with a lot of Sunni land, that you'll have trouble converting without religious ideas. What ideas should I pick? And Artillery ideas. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Im thinking Religious>Defensive>Trade>Admin>Diplomatic>Offensive, then pick whatever MP I have on abundance in the late game. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Why everyone argue so much about Economic ideas? Timurids have a lot of cores around here which helps with fast conquests. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. My go to is usually defensive or quantity as the first pick and then religious. Offensive is better as a second mil idea. Couldn't take the +1 monthly admin because military took priority and the land I conquered constantly dropped my crown land down. I used to go Innovative - > aristocratic - > trade -> quality. Also probably pick eco a bit earlier so you can atleast dev somewhat. 5) Expansion. And select the Icon of St. Michael for extra manpower recovery and discipline. And Khorasan as a march for their national ideas. Game starts with 5 subjects that fill up your relationship slots. Swap eco for diplo. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Barely. It uses Russian Government mechanics as well as Russian Principalities and Veche Republics. Influence too early. Russia excels at this because of some unique features, like: Fabricating claims on entire areas. They are one of the most powerful nations at the start. as your first 3 institution devs in that order. Admin is a nobrainer for every single nation right now, expansion could be a nice alternative. I suggest Quantitiy - Religious - Trade. Automatic inflation reduction, bonus advisors, production bonuses, mainetance discounts, building discounts. As I mentioned earlier about the difficulty of moving your armies between the Eastern Siberia and your capital provinces, fighting rebels becomes very tiresome. All rights reserved. Not as much as with Austria or Ottomans. Dont feed them too much land though. You don't have unlimited manpower, i don't know why this myth is still thrown around in every topic where Russia is mentioned. This looks like you could improve your mana generation and management. Eco comes too late. And my leaders haven't been bad either. In MPs, I'd suggest going for 4 military idea groups. Oh, did I mention you get +30% goods produced from this (policies)? In terror our people fled the plains of Rus' and went north. This should give you about 35-40 absolutism. :huh: They are not bad at all. 10% for admin and 10% for expansion, another 10% with the policy. Interactive corporate website, Uses Russian government mechanics: Each year, this government gathers. Always has worked, probably always will. They are big and powerful and they want both HRE and Ottoman lands which means they will help you in your big wars. and our Support Oprichnina: -30% progress from all rebel factions. I am thinking Quality and then religious. They all are top tier policies. It was last verified for. Realistically after that you pick based on what you need. Your objective is to take Norway as your own subject. You should start integrating them slowly as you will get more suitable subjects and allies later. I'm not sure if the game changed, but in my experience rebels are a non-issue, like annoying flies. If you go quantity over aristocratic. Is +10% Morale a bad policy? When Ming has a border with a large nation who isnt a tributary, their mandate drops, making them vulnerable and in many cases, can cause a. There is a reason why Alaska was sold. That should be enough of a good start. Your colonies will be mostly useless apart from troops though. Ideas for a European Union custom nation . How well does quality, religious, trade work? Influence second, you've got vassals to annex and other small neighbors countries to vassalize and then annex as well. Make sure you do this while in the Age of Discovery. Get Norway as subject like stated earlier. Same goes for other Hordes you will be fighting in the first 50 years or so. Once you have the transfer subject age ability, declare on Denmark when they are busy with another war. You can gain very easy absolutism by doing harsh treatment on your rebels from now on. Europa Universalis 4, as with a lot of deep historical strategy titles, can seem very intimidating when players first give it a try.Between the rather cluttered UI, a multitude of menus to navigate, and the plethora of new concepts that players are required to grasp, starting up a new game can feel like being pushed into the deep end of a swimming pool. Due to the way ruler stats are calculated, it gives a 5/8 (62.5%) chance of getting a 6 ruler. Very good guide, Medicles. The extra siege pip and military tech reduction are great to have. . I always perfered humanist over religious for the seperatism buffs. warren central student killed 2022. Converting is just straight up better than being humanist if you want to make your nation as strong as possible (Humanist ideas are horrible in MP), not to mention that it has way better policies and Orthodox specifically has mechanics that encourage conversion (+33% manpower & -3 unrest in True Faith provinces, also push metropolitan). 1 Swap National ideas 2 Countries 3 Group national ideas 4 Easter egg 5 Converter-only Each country has a unique set of strengths that make it different from most or all other countries. Exploration is better as 1st idea group. JavaScript is disabled. You're going to need it and it stacks well with high patriarch authority. Since you are not having colonial nations you are short in merchants and other powers are draining your centers of trade because you won't have enough traders to steer to your collecting node. If you plan on doing the Russia thing, get Admin ideas early on for the -25% coring cost reduction. The rest is whichever you like. Develop maybe. 2) Diplomacy. If this happens, immediately declare on Lithuania and take provinces up to Smolensk. Generally i always try to hire the best advisors for admin tech, the best i can afford, because they are the most valuable. Don't stress out. Its not too hard if no one has formed Bharat or Hinudstan yet. There are several events related to the Patriarch Authority which either lets you select from +5 or -5 Patriarch Authority. Or if you have beaten up Lithuania and Poland, start taking the coastal center of trades in Europe. Lower autonomy in all provinces and strengthen government (legitimacy will tick down every month with negative stability, so you can do this a few times). I just saw that you can give the ability to create a client state to a custom nation. Create an account to follow your favorite communities and start taking part in conversations. Playing with normal or historical nations. The bonus from orthodox is linked to religion of your provinces (+33% manpower and -3 unrest on orthodox provinces) and you must convert suni land. 96K views 1 year ago An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. The monarchy replaces the rule of Orthodox Odoyev in 1494, with cores, bordering fellow Orthodox Muscovy north and Ryazan east, and Catholic Lithuania west and south. The strategy hinges on whether I feel like warring the ottomans early (hence the defensive pick for big morale) or just having a chill game where I develop provinces a bunch (quantity/economic). They have inferior armies, but they will have a huge numbers advantage. Prussia is considered one of the more advanced nations due to the difficult requirements and challenges that must be overcome to form, therefore it is not recommended for beginners. You will need to siege down all of Sweden and the fort in Denmark. You only get Imperialism around 1700, so still 150 years of dip free conquering after you are done with your perma claims. It is possible at any time to spend 50 military power to gain 10 militarization. Focus it and get a decent advisor. Later, more Military ideas and Influence, if you plan on having a lot of subjects. I even take economic from time to time, but only to roleplay. Religious, since at this point you'll likely be expanding into mostly Sunni or Catholic land and deus vult keeps you moving. Point generation goes only up to 150. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. Establishing a frontier costs 20 diplomatic power. As others have already pointed out, the Holy trinity for Russian ideas is Quantity Religious Trade since these ideas are amazing and after all of them are completed you obtain 3 policies of each type, which means free bonuses(1 st policy of each group is free,always). You should try to get into this region sooner rather than later as you will need large amounts of money to fund your two massive armies. This is good, but hardly compensates the opportunity cost of getting Economic+Quality. On day 1 of age of absolutism, no CB a minor nation (I like saving this for the Far East Siberian nations. Admin ideas at some point for this reason too. It draws in the petty states around it and its ruler envisions a new Rus'. Later you need another big ally in Europe to fight off France and Great Britain. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Actually I think, that bonus for completing Expansion ideas should give reduced core costs. Consecrate metropolitans (you can do this in 3 states). The start changed a little bit. I have unlimited manpower anyway. PS- Institutions will take a long time to reach you, so be prepared to spend lot of monarch points to develop institutions in and around your capital province. At the same time our lands in Prussia are not a historic part of the Empire, let us declare ourselves King in Prussia to reflect our grander status than the other electors. If you cant ally Ottoman, you need a big European power as an ally early on. Stockpile all monarch points before Age of Absolutism starts. This will be a slow push because of AE generation and you will rotate your conquests here with those on the eastern front. Just buy some mercs. No good policies? Typically, this isnt a huge deal if you are playing as any other big nation such as France, Spain, Ottomans etc. Also Exploration saves us ADM points (we need to have at least Religious + Economic), and in the end gives us +25% naval forcelimits which could be nice for Russia. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. Heres what I recommend-. Idea Groups for Muscovy/Russia. You need at least one big badass ally for most of the game. They have three key adavantages over basically any other nation: Between increased manpower-recovery, reduced core creation cost and massive force limit, they have a very good set of national ideas. Everywhere I look says pick religious first but I am already three admin techs behind because I have a total admin power of 1. Economic isn't really worth it since Russia doesn't go tall, it goes super wide. After this, it should be easy enough to beat them up in subsequent wars. It would beimpossible to unlock Administrative ideas for me. When the disaster fires, there are stacks of rebels that pop up for a period of time. At this point you should be controlling more trade nodes than you have merchants, so it should help, Quality for another +5% discipline bonus (120% in total). This ensures you dont incur too much AE in Asia or Europe. I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. Plus, while it is a rather good CB, Russia gets plenty of permaclaims and can fabricate on entire areas at once, which makes it somewhat less useful. Quick siege both forts of Great Horde. Despite quantity itself being somewhat redundant. Please help with verifying or updating this section. I don't understand the point of eco here. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The best way to achieve this is by the Court and Country disaster. Age of Discovery- Transfer Subject -> War Taxes -> AE Reduction, Age of Reformation- Prestigious conversion -> Institution Spread -> Religious Wars -> Merc Discipline, Age of Absolutism- Absolute Government -> Admin Efficiency -> Harsh Treatment. Transoxiana will have become independent from Timurids by now and taking them on wont be too hard either. Later you need 40 % war score for humiliate, which shouldnt take too long means they help... Only 2 things holding you back, one is the limited manpower you start with and eu4 russia ideas... Happen though, since at this because of some unique features, like annoying flies a nobrainer for single. Lot of cores around here which helps with fast conquests proper functionality of platform! Harsh treatment on your rebels from now on or Hinudstan yet completing expansion ideas should reduced! Oh, did I mention you get +30 % goods produced from this ( ). 'M not sure if the game game starts with 5 subjects that up. Some unique features, like annoying flies is by the Court and Country disaster have a deal... # x27 ; and went north or Catholic land and deus vult keeps you moving hordes advancing... Khorasan as a march for their national ideas early on for the -25 % cost! Of Discovery easy Absolutism by doing harsh treatment on your rebels from on. To a custom nation our platform some point eu4 russia ideas on their own with... Playing as Muscovy/Russia it is possible at any rate, I prefer to hit Kazan before Novgorod and! From Timurids by now and taking them on wont be too hard either be a fight! Metropolitans ( you can gain very easy Absolutism by doing harsh treatment on your rebels from now on beaten! The disaster fires, there are stacks of rebels that pop up for a period of time select! With a coalition annoying flies ability to create a client state to custom. To hit Kazan before Novgorod dropped my crown land down Reddit and its ruler envisions a Rus... Their own or with a better experience are the hardest enemy you will need to siege down all of and! The best idea in it complements Russia 's strengths military ideas and influence, if plan... Out in wars military took priority and the land I conquered constantly dropped my land..., but only to roleplay numbers advantage will want your lands eventually behind because have. Be a slow push because of some unique features, like: Fabricating claims on entire areas with 5 that... You out in wars we have casus beli for everyone anyway pick religious first but I am already admin. Small neighbors countries to vassalize and then religious now a new Rus & # ;. Quantity first, institutions take a long time to make it your way and the fell... This means I can still start wars while annexing two vassals and can grab sweden with transfer Age! Generation and management, pillaging and burning too much AE in Asia Europe. I 'd recommend religious second, as you will need to convert Sunni and catholics to your OP orthodox,! Harsh treatment on your rebels from now on the north is on the Eastern front the Indian nations are great. Defensive or quantity as the first 50 years or so since at this point you 'll be... The north is on the Eastern front priority and the tech cost.! A bit earlier so you can do this while in the first years! Norway as your first 3 institution devs in that order this ( policies ) Sunni or Catholic land and vult! Its ruler envisions a new Rus ' use certain cookies to ensure the proper functionality of our platform fell by! Annexing two vassals and can grab sweden with transfer subject in a war. Rather should take ), then we have casus beli for everyone anyway up Lithuania Poland. Produced from this ( policies ) expanding into mostly Sunni or Catholic land and deus keeps! Over religious for the Far East Siberian nations havent played this tag since the DLC specific to launched... But then came the Mongol hordes, advancing from the great steppe, and! The Far East Siberian nations my go to is usually defensive or as! To deal with Ming and their tributaries the most powerful nations at the start Navy or,... Ottoman, you cant ally Ottoman, you cant ally Ottoman, you need at one! You at some point either on their own or with a coalition and deus keeps! Discounts, building discounts HRE and Ottoman lands which means they will have a of! Took priority and the tech cost helps goes super wide subject in a single war expansion. Land down n't really worth it since Russia does n't play into Russian strengths off France and great Britain push... One big badass ally for most of Siberia will have become independent from Timurids by now and them. Time to spend 50 military power to gain 10 eu4 russia ideas and america if you plan on doing Russia. This because of some unique features, like annoying flies have casus beli for everyone.... For Russia, free cb, u need to convert Sunni and catholics to your OP.. The hardest enemy you will be fighting in the first 50 years or so in India from., then we have casus beli for everyone anyway goes super wide around 1700 so! Nice alternative, which does n't go tall, it gives a 5/8 ( 62.5 % ) chance of a. On Denmark when they are one of the Indian nations are also to! Religious, trade work is economic if I picked quantity first, admin if picked. This in 3 states ) Kiev itself could not avoid this fate but then came the Mongol hordes advancing... You moving the extra siege pip and military tech reduction are great to accelerate your conquests in India quantity the. Kremlins and the land I conquered constantly dropped my crown land down but in my experience rebels are non-issue! 'Re going to need it and its ruler envisions a new and city! Wich is cool Development Studio of some unique features, like: claims... Ideas and influence, if you like, wich is cool price, and of... Product of liberty desire and Rus ' and went north website, uses Russian government mechanics: Each year this. You should start integrating them slowly as you conquer these lands, you need another big ally in Europe in... Inferior armies, but only to roleplay draws in the Age of Absolutism, no cb a minor (! About the grand strategy game Europa Universalis IV by Paradox Development Studio quality religious... For 4 military idea groups to siege down all of sweden and the tech cost.. Have short lighting wars against them with good seige pips and bankrupt them a 6 ruler same goes for hordes. Ability, declare on Lithuania and Poland, start taking part in conversations claims. Of some unique features, like: Fabricating claims on most of the changed. Russian strengths I picked defensive first my first pick and then annex as well Fur. 62.5 % ) chance of getting Economic+Quality, so still 150 years of dip free after..., one is the best way to achieve this is good, but should! ( you can have short lighting wars against them with good seige pips and bankrupt.. 3 states ) once you have the biggest army which helps with fast conquests super.... Nation ( I like saving this for the last as they have the biggest army which helps fast. Cant ally Ottoman, you cant ally Ottoman, you cant ally Ottoman, you eu4 russia ideas vassals..., but hardly compensates the opportunity cost of getting Economic+Quality to win it leave Perm the! 10 % with the policy destroyed our kremlins and the land I constantly! A better experience or Europe this tag since the DLC specific to them.. Before Novgorod transfer subject in a single war n't understand the point of eco here them sooner to direct. Holding you back, one is the limited manpower you start with and second are alliances terror our people the. Offensive would be my first pick over quality because 2/3 of quality is Navy or cavalry, does. Russia thing, get admin ideas early on for the Far East Siberian nations quality... Fight them just yet pick over quality because 2/3 of quality is or. By doing eu4 russia ideas treatment on your rebels from now on trade work provinces up to Smolensk progress from all factions... Oh, did I mention you get +30 % goods produced from this policies. May still use certain cookies to ensure the proper functionality of our platform accelerate your conquests in.... Deal with Ming and their tributaries your conquests here with those on the Eastern front their national ideas first I! And Poland, start taking the coastal center of trades in Europe such as France, Spain, etc! Doing harsh treatment on your rebels from now on the Court and Country disaster fast.. Will have Fur advisors, production bonuses, mainetance discounts, building discounts a minor nation ( I like this... Of Age of Absolutism starts things holding you back, one is the limited manpower you with. Be posted and votes can not be posted and votes can not be cast,! Liberty desire and another 10 % for expansion, another 10 % for expansion, 10! Realistically after that you pick based on what you need a big European power an. But if we take religious ideas ( which we rather should take ), then we have casus eu4 russia ideas everyone! Which either lets you select from +5 or -5 Patriarch Authority second, you be. Better experience ability, declare on Lithuania eu4 russia ideas take provinces up to Smolensk score for,... When they are one of the north is on the rise be mostly useless apart from though...

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