Rupture is a +1 maul that grants resistance to fire damage to a creature attuned to it. A creature attuned to Kyzzierth's Renown has advantage on Deception (CHA), Intimidation (CHA), and Persuasion (CHA) rolls made when interacting with dragon type creatures and knows the Draconic language. Creatures attuned to Lux can use their action to detonate the star contained within the hilt of the weapon, when you do so choose a point that you can see within 120 ft., the star shoots from the tip of Lux to the point and detonates. Sentience. The weapon doesn't require physical ammunition, and it has a normal range of 150 feet and a long range of 600 feet. If the mimic is ever reduced to below half its total hit point maximum it will begin to syphon health from the creature that is wearing it. The DC on the Blind effect on a critical strike increases to 18, and the additional radiant damage increases to 4d8. This quarterstaff functions as a +1 quarterstaff. A +2 longbow, Flux does not shoot actual arrows, instead it shoots arrows of pure energy that deal 1d8 + 1d4 elemental damage based on its affinity. When you make an attack with this weapon, you can use your choice of your Strength, Dexterity, or Wisdom modifier for the attack and damage rolls. Credit: Art and design by The Mithral Canvas. Weapon (scimitar), uncommon (requires attunement by a creature with a Wisdom of 13 or higher). Creatures that succeed on the saving throw take half damage and are not pushed. Weapons (Daggers), Artifact (requires attunement, both daggers occupy only one attunement slot when attuned together). The Lantern of the Rat Lord can also be used to ritual cast the spell; Find Familiar. The creature attuned to Kyzzierth's Renown gains the ability to reuse the breath weapon ability on a roll of 6 on a d6 that they make at the end of their turn. Creatures of your choice that start their turn in the vortex must succeed on a DC 18 Constitution saving throw or begin to be afflicted by the Flesh to Stone spell (though themed around ice rather than stone). Bookmarked items only. Lux has a +3 bonus to attack and damage rolls and deals radiant damage rather than piercing. Kelren is stern, but honest. Additionally, if Rupture or its wielder are subjected to fire damage, it gains a charge. Creatures freeze solid and shatter when reduced to 0 hit points by Ice, assuming their anatomy is capable of doing so. You have a +1 bonus to AC while wearing this armor. When the object lands, it transforms into a . This weapon glows with a faint light, providing dim light in a 5 ft. radius. Devouring Acid: The target must succeed on a Dexterity Saving Throw (DC 16) taking 4d6 Acid damage on a failed save, or half as much on a success. Combat Prowess: When you miss with a melee weapon attack with Valor, you can choose to hit instead. Weapon (Club), Very Rare (requires attunement). This guard drake rolls its own initiative and acts on its own. When first found the Fang of Zehir has a 75% chance of containing a DC 14 2d6 poison and a 25% chance of containing a DC 16 3d6 poison. Weapon (Club), very rare (requires attunement). The area is difficult terrain for creatures other than you and creatures of your choice. As an action you can exhale a cone of red sap in a 40-foot cone. Additionally, attacks made with this weapon while underwater are not made at disadvantage. While wearing this suit of armor a creature has resistance to all damage except psychic, and the mimic takes the same amount of damage. When you roll a 20 to hit, you may make an additional attack. Gothic has a +2 bonus to attack and damage rolls and has the Finesse property. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. This greatclub has a +2 modifier to attack and damage rolls. As a bonus action the command word for the Rose Whip can be spoken and it will transform into a magical +1 barbed whip. If you have the extra attack feature, make as many attacks as each action will allow. A thrown card magically reappears on the bottom of the card case. Let your word be your promise." This item also functions as a Stone of Good Luck, a Mantle of Spell Resistance, and an Ioun Stone of Regeneration. The dagger can hold up to 9 charges. Once per short rest, a creature attuned to this dagger can use their action to cast the Blink spell, requiring no components. A simple coin bearing the visage of a lit candle on one side and a hooded candle on the other. Once per long rest, a character attuned to the lantern can use their action to call forth a swarm of rats to their aid. Capsaicin High. You are proficient with this scimitar while you're attuned to it. As an action, a creature attuned to Rupture can slam the ground in front of it, causing a wave of destructive energy to issue forth in a 15 ft. cone. Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License These small bags, about the size of a dime, contain magical components that are enchanted by a particularly mischievous mage. Creatures within 30 ft. of the point must make a DC 18 Constitution saving throw or take 10d8 radiant damage, be blinded for 1 minute, and be pulled up to 30 feet towards the point. The DC is equal to 8 + Strength Modifier + Proficiency modifier. If you use an action to speak the command word and throw the statuette to a point on the ground within 60 feet of you, it becomes a portly living hog. While attuned to Forests Fury, a paladin of the ancients Channel Divinity: Turn the Faithless can now affect undead. Wondrous Item-XGE: Bead of Refreshment: Wondrous Item-XGE: Boots of False Tracks: Wondrous Item-XGE: Bottle of Boundless Coffee: Wondrous Item-SCC: Breathing Bubble: Wondrous Item-EGW: Candle of the Deep: Wondrous Item-XGE: Charlatan's Die: Wondrous Item: Attuned: XGE: Cleansing Stone: Wondrous Item-E:RLW: Cloak of Billowing: Wondrous Item-XGE . Wondrous item, uncommon (requires attunement). Your spell save DC and spell attack bonus each increase by 1. Notify administrators if there is objectionable content in this page. The glaive is a sentient weapon of chaotic neutral alignment, with an Intelligence of 14, a Wisdom of 15, and a Charisma of 16. The pistol can be can be found on page 268 of the DMG, Wondrous Item, rare (requires attunement by a spell caster). While holding the weapon, you can use a bonus action to curse a creature that you can see with a grim fate. This weapon is considered a +1 Greatsword and deals an additional 11 (2d10) slashing damage on a critical strike. Elven Kinship. This radius increases to 30 ft. when the creatures paladin aura increases. On a successful hit, the new creature takes 1d4+1 bludgeoning damage. Finally, this weapon functions as a Decanter of Endless Water. Deck of Infinite Whimsy (5e Equipment) Wondrous item, Rare (Does not require attunement) A traveling merchant peddles these cards for a trade of an expensive item, perhaps for a good potion or a horse, even though he's got about a hundred identical decks stacked up in his wagon. The Beacon of Dawn Save DC increases to 16. This small red-brown felt pouch contains 2d6+2 magical darts. Muckwuggle the Frog God includes the Fabulous Frog Wand. Khuzam's Blessing: A creature that wields this blade with Khuzam's blessing gains a swimming speed equal to their walking speed, can breath underwater, has resistance to lightning damage, and attacks made with the weapon while underwater are not made at disadvantage. Each variant corresponds to a matching variant of elemental Mephit. Creatures that are targeted with a hostile action by the wearer (attack, spell, push, etc) make Charisma Saving Throw with advantage after the action is performed (all following Charisma saving throws by the creature for the Cape of the Mazequine are made at advantage as well), Weapon (longbow), Legendary (requires attunement). Magic Item (whip), very rare (requires attunement). This padded armor is a billowing assemblage of earth-colored cloth that seems to flow with the wind as if made of sand itself. If they already have the Interception fighting style they may pick a second fighting style. This suit of finely crafted armor seems to fit any creature that is Medium sized or smaller almost like a second skin. Magic items for exploration rising to the top. This sand can be substituted for the material component of a spell with a required value of less than 1,000 GP. A creature attuned to this club can use their action to cause the faces carved into the weapon to awaken and extend from the club on long sinuous necks. Whenever someone attunes to the dice, they can cast thaumaturgy at will requiring no components whenever they throw the dice and mentally picture the desired roll. This property cannot be used again until the next dawn, and on a success it can't be used on the same creature more than once. 5e Wondrous Items - D&D Wiki 5e Wondrous Items Back to Main Page 5e Homebrew Equipment Please leave the " (5e Equipment)" identifier in the page title when creating your new equipment! For one minute the chakrams deal an additional 1d4 damage of the attuned creatures choice from the following types; fire, cold, thunder, lightning, or acid. If the target is made of stone, you deal an additional 2d8 force damage and attack rolls score a critical hit on a roll of 19 or 20. On a hit the target takes no damage, but is instead restrained by the bola. If a creature leaves the vortex before being fully affected by the spell they must remain outside of the vortex until the end of their next turn or be forced to continue under the spells affect. Once you complete the quest, you become attuned to Oathkeeper. Multiple ounces of Sorcerer's Sand can be used to increase the Save DC or To-Hit of a spell. Incredibly selfish, the bag will not give up a single item, no matter how mundane, without a fight. This attack has a reach of 30 ft. and deals 2d8 + Strength Modifier fire damage. When you make a duel wielding attack, you can add your ability modifier to damage rolls. Any gem pried from the helm crumbles to dust. Glory is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Glory. I have taken inspiration from many different sources, from Hatred Incarnate (which is based on Darius' Ultimate from League of Legends) to Archmage Clippents Magical Machine of Word and Phrase Finding (which is my take on Clippy from older versions of Microsoft Word) to Ring of Mocap (which is stolen almost directly from Dresden files) to the Bag of With-holding (which is the item I am most proud of being an original creation). See more ideas about dungeons and dragons homebrew, dnd 5e homebrew, d&d dungeons and dragons. Forests Fury is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Forests Fury. Additionally if you lose a body part the blade causes the missing part to regrow and return to full functionality after 1d6+1 days, if you have at least 1 hit point the whole time. This effect ends when the attuned creature is reduced to 0 HP, rendered unconscious, affected by a Dispel Magic spell cast at 5th level or higher, or until there are no more living creatures within eyesight. Top 10 magic items for monks. At the start of your next turn, the ravens vanish, and you reappear in the space of one of the ravens (your choice). As his trembling hands opened it, he read. Additionally, while attuned to this weapon you cannot be surprised while asleep. Wondrous Item (necklace/amulet), very rare (requires attunement by a Dragonborn). Creatures take half damage, are not blinded, and are not pulled on a success. Common - Armor. Weapon (halberd or quarterstaff), legendary (requires attunement). An Adult White Dragon - Infusion of Ice: Whenever a creature is hit by an attack with The Devourer when it is infused with a White Dragon Infusion, the target must make a DC 15 Constitution Saving Throw or have their movement speed reduced by 10 feet until the start of their next turn. One With the Trees. Each time the weapon deals damage to a creature a spectral shard of the sword returns and the weapon gains a charge, increasing the weapons damage by 1d4. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 11 (2d10) slashing damage. When the attack is made, a wave of fiery heat shoots forward as the attack. Wondrous Item, very rare (requires attunement by a spellcaster). A flying creature falls to the ground on a failed save, and its flying speed is reduced to 0 for 1 minute. Then roll another d20. You can use each card from the shuffled deck as a magic dart. Check out how this page has evolved in the past. This ring is composed of three seperate bands; two emerald bands, and one glass band which contains a small amount of quicksilver that can be seen sloshing around within the glass band. However, only when whet with the souls of fallen creatures does it's true power emerge. The creature who initially threw the bola can disarm it without making the check. When a creature that is not undead or a construct is struck with a Bleeding Bouquet dart, it roots itself into the creature, requiring an action to be removed. Immediately after you successfully hit a creature with a melee attack using the dagger, make a DC 12 Wisdom saving throw. View wiki source for this page without editing. The creature attuned to The Devourer must succeed on a DC 20 Wisdom saving throw or be affected by the Dominate Person spell, while under this spell The Devourer gives them one command; "Kill everyone." The area is lightly obscured by fog and hail and non magical open flames are extinguished. Its curves, its construction, its true name and purpose. This dazzling bag is made out of light and appears empty. Wondrous Item, rare (requires attunement). While attuned to Oathkeeper you gain a +2 bonus to your Charisma score. They each deal 1d4 piercing damage plus 1d6 bonus damage of a random type, determined after each hit by rolling a d10 as follows: fire (1), cold (2), lightning (3), acid (4), poison (5), thunder (6), force (7), necrotic (8), or psychic (9). This attack is made with a +8 modifier and deals 9 (1d8 + 4) piercing damage. While attuned to this weapon you can use an action to cause it to float and then shift into the border ethereal, becoming nothing more than a whispy image. The Conqueror King tends to be a more reserved and observant entity, preferring to keep its presence hidden until it has determined that the one wielding it is worthy of its power. This dagger deals an additional 2d4 necrotic damage on a hit. When you cast a spell as a ritual, it only takes 5 minutes longer to cast than normal, rather than 10. Creatures that succeed on the saving throw are immune to the Cape's effect for 24 hours. While attuned to this weapon it has the finesse property and has a +1 bonus to attack and damage rolls. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: You can also use an action to cast one of the following spells from the staff without using any charges: The staff regains 2d4 + 1 expended charges daily at dawn. Our own experiences creating magic items points to wondrous items as the most abundant category by far. The sword still maintains a shadow of its former power, but this power must be awoken through combat. This dagger has a +1 to attack and damage rolls. Every decade that the creature stays attuned to Kyzzierth's Renown they must roll on the Indefinite Madness table, the result of which cannot be healed outside of an act of the gods. When you do, any excess damage dealt to the raven carries over to your normal form. Lies in Truth. Weapon (Maul), very rare (requires attunement). When you use this effect you can no longer benefit from the vision benefits, can no longer cast any spells from Lux, and it deals regular piercing damage rather than radiant as Lux dims and loses its radiance. Wondrous Item, Legendary (requires attunement). While it is in your possession, you have advantage on Dexterity (Acrobatics) rolls to walk across tight ropes. Repeat the saving throw at the end of each turn, ending the frenzy on a success. This blade is the shattered remains of a legendary sword wielded by the Conqueror King in the Age of Expansion, now known as The Broken King after his decent into madness which shattered the unity of the realm. Blink - The double edged blade of this dagger seems to infrequently phase in and out of reality for brief moments. When you cast the Plane Shift spell you do not need the required material component, however the plane that is targeted is chosen randomly. Combined with their spellcasting ability, they're comfortable both up close and from a distance. Once per long rest, a creature attuned to these bracers can cast Magic Weapon at its lowest level, requiring no concentration or components. Glory has three states; dormant, awakened, and ascended. The items you'll find in this gallery will be a mix of items used in my adventures and items that are part of a collection. Advanced Search. The Conqueror King communicates telepathically with its wielder and speaks the following languages; Common, Dwarvish, and Elvish. Assuming they can stay still long enough for the needle to function. You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Magic Weapon (dagger), Very Rare (requires attunement). However, it's just as likely that your Dwarf will create an artifact barrel, door, manhole cover, or sock. Wondrous item, very rare (requires attunement by a Druid). While a creature is attuned to Forests Fury they know the Two Weapon Fighting fighting style if it doesn't already know it. It is removable only by you, meaning that you'll always have a . He missed the man's self-satisfied smile as he turned the corner. If a spell uses a DC it is 18 and if it uses an attack roll it is made with a +10 modifier. It regains 1d4+1 charges at dawn. May 28, 2022 - Explore Poet's board "Items - Homebrew", followed by 385 people on Pinterest. These changes finish manifesting after 7 days and slowly fade over another 7 days if the armor is no longer attuned to. The deck is made of 52 cards and comes in a wooden carrying case, which depicts each of the four dragons battling for control over their respective corners. Cleansing Touch: The paladin can use their Cleansing Touch feature to end all spells affecting themself or another willing creature. This finely crafted spellbook is bound in the leathery hide of an otyugh, and powerful wards have been placed upon it by an archmage to make it indestructible by nonmagical means, including fire. If you would like to support the GM Binder developers, consider joining our Patreon community. This luxen lasts until the next dusk, at which point it dissipates. At 13th level, the Dragonborn breath weapon damage increases from d6's to d8's. Whenever the bag strikes something (Wall, floor, chair, dog) the bag disintegrates and releases the contained Minor Illusion, which are completely random, the illusion being anything from the sound of a gentle breeze, to the image of a roaring lion (albeit, fitting in a 5 ft square), to the shrieking of a banshee singing Wrecking Ball. Creatures affected by this gas can repeat the saving throw at the end of their turn, ending the effect on a success. en Change Language. Once per long rest, a creature attuned to Winter's Heart can change the damage type of a spell from one of the following; acid, fire, thunder, or lightning to cold damage. Attuned to Nature. You can ignore the loading property of both weapons if you are proficient with them. Winter's Heart grants an attuned creature the ability to, a number of times equal to their proficiency modifier per long rest, cast the Dragon's Breath spell (choosing only cold damage) at it's lowest level without requiring concentration. The Bloodwell Vial is one of many magic items in D&D 5e specifically designed to enhance a class's main abilities. The spell must target a weapon linked to the bracers. The weapons they wield, while seemingly simple, are nevertheless frightful to bear witness to. Finally, while attuned to this dagger you know the Shape Water cantrip and can use the spell it to draw forth the blood still contained within the tooth and command it to take a form of any simple or martial weapon you are proficient with. A long leather coat with an inner lining of woven shadow. While attuned to Blackfyre you have resistance to fire and necrotic damage. You can repeat this process until you miss, only targeting creatures that have not yet been targeted. This deeply curved weapon has been stained with the essence of hundreds of different poisons used to coat it over the years of it's use. 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